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I'm developing a big-pixel retro platformer game. Rather than the traditional power-of-two tile sizes, I ended up going for 36x36 tiles. It's much easier to dra
by fleabitdev 6y ago
I'm developing a big-pixel retro platformer game. Rather than the traditional power-of-two tile sizes, I ended up going for 36x36 tiles. It's much easier to draw repeating patterns when tiles can be evenly divided into halves, thirds, quarters, sixths, and so on.
- nine_k 6y agoWould fit neatly to hardware from 1960s which was often 36-bit.