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I disagree with this notion. The primary reason why Factorio doesn't feel unethical or exploitative is because the kind of addictiveness it exploits is one that
by adnzzzzZ 6y ago
I disagree with this notion. The primary reason why Factorio doesn't feel unethical or exploitative is because the kind of addictiveness it exploits is one that uses your brain, whereas the kind of addictiveness these "unethical" games exploit is one that feels more dumb and low brow. It has nothing to do with it being win-win like you mentioned.
There's this bias where games that are extremely addicting but that appeal to intelligence, the perceived most important trait in our society currently, are OK, whereas games that are addicting and appeal to other traits, like the ability to do the same thing over and over, are morally wrong. Both types of appeal are manipulative in the same way, but one is cast as morally wrong because it doesn't appeal to what the elites in our society (such as you, dear HN reader) value.
- seanwilson 6y agoIs there a better word to use than "addictive" to describe the brainy one over the unethical one?
- vharuck 6y agoEnthralling Engrossing Captivating
- adnzzzzZ 6y agoIf there is one it shouldn't be used. Both types of games are addicting in fundamentally the same way. The only thing that differs is the main trait which each game is using as its primary host. The "unethical" type of game is as unethical as the other, which means they're either both very unethical or both very not unethical, depending on how you want to look at it.
- seanwilson 6y agoAddictive for games can just be shorthand for "you want to play it again and again". I don't see anything wrong with it when there isn't a more appropriate shorthand to use, except when used with games that are designed to make you pay more and more to play.
- TeMPOraL 6y agoAnd I disagree with your take. I've played a lot of videogames in my life, plenty of them feeling "more dumb and low brow". For instance, as a kid, I've spent some ridiculous amount of hours playing Unreal Tournament (and to the lesser degree, Quake 3 Arena) - some of it with friends in an Internet cafe, but a lot in single-player mode too. I'd consider these two games to be pretty addictive for their time. But they were addictive because they were fun. Not because they tried to lure me in with skinner boxes, keep me in with time-gating, and monetize me with microtransactions. Or, more recently, I've spent countless of hours playing 2048. At some point it became my go-to activity for every moment I wasn't actively concentrating on something. It may sound like an "intellectual" game, but in reality it's pretty braindead once you get the gist of it. You could probably say that the time I spent with it was unhealthy, but again, at no point it tried to be anything but fun. There were no features in there designed with exploitation in mind. Or, roguelikes and roguelites. Between Cataclysm: Dark Days Ahead and RimWorld, I'm probably approaching some 1000 hours of total play time. Both are fun and addictive, in the positive sense. Neither has any of the addictive money-making features in them. I could go on. But the point is, I maintain that ill intent is a better way to categorize games than "addictiveness". And I hate to invoke the "you'll know it when you see it" cliche, but the difference between the games designed to be fun and the games designed to milk you is glaringly obvious. Entertainment has value, and good entertainment tends to be addictive (it's pretty much a tautology). But it takes more than good entertainment to create a problem.
- adnzzzzZ 6y agoWell, I still disagree. I've also played lots of games in my life so I also think I know what I'm talking about. You view roguelikes and roguelites as positively addicting because of your personality and the fact that those games test for the traits you care about, not because they're objectively better than other games that focus on another trait. You probably don't view MMORPGs where the entire point of the game is just grinding mindlessly for months or years as positively addicting because your personality isn't the type that would like that, but there are tons of people in the world who aren't like you and like the average HN reader who would agree with you. I've written more extensively about this before so I feel like keeping arguing here might be pointless, but in case you're curious for a more full version of the argument: https://github.com/a327ex/blog/issues/66 https://github.com/a327ex/blog/issues/66
- willis936 6y agoWube is not predatory. The actions of a benevolent developer is much different than the actions of a predatory one. If you want to see a company that really walks the line: look at Digital Extremes.