3 ms·
> Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's al
by arcturus17 6y ago
> Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems
I quit the games industry for similar reasons. I worked in a management position at Nintendo and couldn't see anywhere evident to step up, with very few options to even step horizontally.
All the potential step ups in the so-called extrinsic motivators of work (salary, reputation, nice places to work, etc) came from pay-to-win mobile studios and the like. I could never find the intrinsic motivation to go there - I felt it's not what I signed up for when I started to work in the industry.
To add, I don't think that all micropayment models are necessarily predatory. For example, Nintendo finally caved in to mobile gaming (it started under Iwata IIRC), and from what I hear (and have very briefly seen with their Fire Emblem mobile game) their microtransaction policy is pretty fair.
Hell, we had microtransactions when I was a kid with arcades. I feel a bit of pity about my former self and all the other kids spending all those quarters on fleeting moments of entertainment (the PC and home console were so much better value for money!), however I wouldn't call the whole affair exploitative.
But indeed, games as close-ended artistic works are a fairly small part of the market now, and if that's your jam, you may need to prepare yourself to navigate a niche rather than an entire industry.