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On PC, I had softlocks, hardlocks, being catapulted at the other side of the map after climbing up a pile of trash, T-posing enemies with disabled AI, dead bodi
by ohgodplsno 6y ago
On PC, I had softlocks, hardlocks, being catapulted at the other side of the map after climbing up a pile of trash, T-posing enemies with disabled AI, dead bodies talking, and plenty, plenty more. Neither your experience or mine is more valid, simply that "it did/didn't happen to me" isn't a good defense.
Additionally, Cyberpunk is also being shat on for lacking mechanics or half-assing them. Cops being the more obvious one, or the complete lack of driving AIs.
- cafeoh 6y agoSame, about 60 hours in, and while I only had one game breaking bug (can not finish a cyberpsycho mission because the body I'm meant to investigate dropped through the floor), physics and AI bugs (I got catapulted like you said about a dozen times, cars are notoriously terrible, I died from "falling" down a 20cm drop more than 20 times) are plentiful. I'd estimate I've had to reload a save between 5 and 10 times to continue progress. It hurts immersion badly, but as far as raw gameplay/shooting goes, I just beared with it, the game saves often enough that I rarely lost more than 5 minutes of progress. Saying it's "hardly more bugs than most early access/new releases" is something that I've seen too often though. I'd be willing to assume my experience is way outside of the norm, if I didn't have a number of friends I played along with and that reported the exact same (sometimes worse) experience on PC.
- Ekaros 6y agoOn PC it looked to me like game softlocked in first hour of the gameplay. Didn't spend too much more time trying to get it work. If they can polish the first mission to be flawless I will give them lot more time and not with my money...