4 ms·
Now the 2077 source is public, can we crowdsource the bug fixes?
by uncledave 6y ago
Now the 2077 source is public, can we crowdsource the bug fixes?
- vmception 6y agoI heard it was better already, like key issues addressed
- extrememacaroni 6y agothe key issue is that they'll never reach a decent playing experience on some of the platforms they've released on: PS4 & Xbone.
- ohgodplsno 6y agoThe game doesn't crash that much on PCs and recent consoles. It is unplayable on base PS4 and Xbox One. They manage to add in softlocks in the main story with bugfix patches though. But even then, it remains a very average game.
- phire 6y agoIt's not a given that the hacker will even release the source code. With the ransom threat rebuffed publicly, they might not be bothered to actually distribute the files, or they might choose to keep them privately for bragging rights. And then it's entirely possible the source code might not be in a compilable state without lots of work. But the biggest problems are the copyright issues. CDPR will be well within their rights to go after anyone publishing unofficial builds of the source code.
- ethbr0 6y ago> publishing unofficial builds of the source code You could patch installed files and/or at runtime, no? With patches being wholly original work? I'm not actually sure how IP law works for something like that.
- rich_sasha 6y agoPresumably antything based in stolen IP is tainted. Not an exact analogy, but if you translate a copyrighted piece of work, you own the copyright to the translation, but cannot e.g. publish that without the original work’s copyright holder’s consent.
- rootw0rm 6y agoIANAL, but things are complicated. even if you're patching on the fly with original work, you could theoretically find yourself violating a user agreement against reverse engineering, etc. i think it's utter rubbish, but that seems to be the world we find ourselves in.
- phire 6y agoTo add to the complications, many countries have laws (or case law) which disable any anti-RE clauses in EULAs.
- atoav 6y agoI had one "I need to reload the game or else it won't work"-type of bug in 100 hours of gameplay. I have seen games that have been much much worse 4 years after the release than this game in it's current state.
- l33tman 6y agoYes same here, no problems whatsoever. One instance of a guy dropping through a floor so I had to reload and lose 5 minutes. Awesome game :) The console owners weren't as thrilled though.
- input_sh 6y agoMost of the complaints were related to older console version (PS4, Xbox One). PC bugs were mostly solved rather quickly.
- ohgodplsno 6y agoOn PC, I had softlocks, hardlocks, being catapulted at the other side of the map after climbing up a pile of trash, T-posing enemies with disabled AI, dead bodies talking, and plenty, plenty more. Neither your experience or mine is more valid, simply that "it did/didn't happen to me" isn't a good defense. Additionally, Cyberpunk is also being shat on for lacking mechanics or half-assing them. Cops being the more obvious one, or the complete lack of driving AIs.
- cafeoh 6y agoSame, about 60 hours in, and while I only had one game breaking bug (can not finish a cyberpsycho mission because the body I'm meant to investigate dropped through the floor), physics and AI bugs (I got catapulted like you said about a dozen times, cars are notoriously terrible, I died from "falling" down a 20cm drop more than 20 times) are plentiful. I'd estimate I've had to reload a save between 5 and 10 times to continue progress. It hurts immersion badly, but as far as raw gameplay/shooting goes, I just beared with it, the game saves often enough that I rarely lost more than 5 minutes of progress. Saying it's "hardly more bugs than most early access/new releases" is something that I've seen too often though. I'd be willing to assume my experience is way outside of the norm, if I didn't have a number of friends I played along with and that reported the exact same (sometimes worse) experience on PC.
- mulmen 6y agoIf the code is released then CDPR could obtain it as well. So why pay the ransom? The threat in a hostage situation is not “give me money or I release a hostage.”
- rincebrain 6y agoThey do say in the ransom note that "we understand you can most likely recover from backups", so it seems the encryption was expected to be nothing more than an inconvenience, and the extortion of releasing their documents and source trees publicly is the main ransom subject, not denying them access.
- raimue 6y agoBut selling or leaking the source code is exactly the threat used in the email as seen in the screenshot image on the linked the Twitter post.
- GlennS 6y agoI wonder how annoying it is to compile, and how long it takes.
- rootw0rm 6y agoI'm kind of curious too, but it can't be worse than building Windows VMWare
- viktorcode 6y agoThe biggest problem is not even the bugs. It is that the game isn't in the state that is anywhere near to release quality. There are whole classes of AI and physics interaction missing.It still needs tremendous amount of work which hasn't been done.
- Daho0n 6y agoIt isn't the CP2077 source.