3 ms·
I played around with the same idea last year! A top-down shooter with line of sight and peeking, inspired by CS. Didn't get very far with it myself, but the ide
by sdwr 6y ago
I played around with the same idea last year! A top-down shooter with line of sight and peeking, inspired by CS. Didn't get very far with it myself, but the idea has tons of potential.
Visibility with partial cover/between different heights would look interesting in a Flatland sort of way, with the body shape morphing based on angle. And I think a 3D level is pretty readable from above if height is shown as a color gradient.