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Doing a Mac build from Unreal or Unity is generally easy (and most of the smaller games that use those engines do release Mac builds); doing a Mac build from an
by brundolf 6y ago
Doing a Mac build from Unreal or Unity is generally easy (and most of the smaller games that use those engines do release Mac builds); doing a Mac build from an in-house engine may be a ton of work
But more importantly: Mac hardware usually isn't really equipped for high-end games. If you have a pro-tier machine you might do okay, but nobody buys Macs for gaming, at the very least. It's just too niche of a market to go through a lot of effort to support it
- Applejinx 6y agoApple's moving to the M1 chip for desktop/laptop Macs. That's going to make the target look more like top-end Mac hardware… and the iPhone. The latter isn't a niche market, it's a 'not high-end' market. But that could evolve, I think.
- pjmlp 6y agoStill has a bigger market share than Linux, with people that actually pay for games, and all major engines support Metal. Whereas GNU/Linux, even with the massive amount of games targeting Android, hardly gets to see them. Same applies to Stadia, which is mostly GNU/Linux + Vulkan, with Google sponsoring Unity and Unreal as well.
- ryandrake 6y ago> Doing a Mac build from Unreal or Unity is generally easy You'd think, but a lot of mainstream engine-based games that could "easily" have a mac port never get one, even an unofficial one offered as totally unsupported. Look at Among Us for example. Not by any stretch a high-end game. It runs on Windows, Android, iOS, a bunch of XBoxen, and probably other consoles. I bet the developer could spit out a working native macOS version with the push of a button, but so far hasn't. Kerbal Space Program is another example. When last I checked, they did have a native mac version, but it was hamstrung in some way--I think it was limited to 32-bit or something. I can't imagine these examples are actually a huge amount of effort to make happen. As a fan and programmer I'd be willing to do it for free.
- simonh 6y agoKSP has been 64-bit on Mac from around the same time as Windows and is still fully supported. A lot of games did drop off the Mac when it moved to 64-bit only though.