13 ms·
I never went far with it. When I was more into gamedev I was one of those wasting time on trying to write a generic engine instead of just writing the damn game
by hawski 6y ago
I never went far with it. When I was more into gamedev I was one of those wasting time on trying to write a generic engine instead of just writing the damn game.
My initial tests with just the mouse look were promising. I did a lousy game for a small competition that used this part of the idea and it was fun for me, but you could barely call it a game.
With the akimbo play I hoped that the cool factor would win people if it would not be too easy to grasp.
Maybe some time in the future I will return to the idea, because I still have a small candle for gamedev. If anyone wants to experiment with the idea be my guest, I don't mind. Just let me know, because I would love to try it out myself ;)