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I've been trying to build that very game as a .io game using Phaser3, MatterJS and WebSockets. Thanks a lot for these ! Your articles are one of the most impor
by chazapp 6y ago
I've been trying to build that very game as a .io game using Phaser3, MatterJS and WebSockets. Thanks a lot for these ! Your articles are one of the most important ressource i've been refering to in order to build it. I'm still struggling with entity interpolation and reconcialiation, but i'm hanging in there and i hope to finish building a complete game loop sometime this year. There are still a lot of issues to fix before reaching that point, but I like what i've built so far: https://mtvs.chaz.pro https://mtvs.chaz.pro
Thanks again for these truly useful articles !
- ggambetta 6y agoLooks very promising, well done! If your world is going to be tile-based, doing shadow-like visibility should be simpler than if you did arbitrary meshes :)