4 ms·
Soldat had a realistic game mode were it was like that. It also included ghosts of players if you would hear steps or them shooting. I also wanted to do a real
by hawski 6y ago
Soldat had a realistic game mode were it was like that. It also included ghosts of players if you would hear steps or them shooting.
I also wanted to do a realistic top down 2d shooter. My gimmick was to have akimbo guns and mouse look - view always centered, horizontal mouse move rotates the view, vertical changes the angle between player's hands. You would be able to run forward and shoot on both sides.
- ggambetta 6y agoThat's a very original idea! My first though is that it's a pretty unintuitive control scheme, how long did it take you to master it? Did other people "get it"? I can imagine that kind of thing being a barrier for adoption :( OTOH if you can start playing just with the horizontal axis and WASD, and only user the vertical axis as an expert feature... I can see it becoming super compelling. The "easy to learn, hard to master" kind of thing.
- hawski 6y agoI never went far with it. When I was more into gamedev I was one of those wasting time on trying to write a generic engine instead of just writing the damn game. My initial tests with just the mouse look were promising. I did a lousy game for a small competition that used this part of the idea and it was fun for me, but you could barely call it a game. With the akimbo play I hoped that the cool factor would win people if it would not be too easy to grasp. Maybe some time in the future I will return to the idea, because I still have a small candle for gamedev. If anyone wants to experiment with the idea be my guest, I don't mind. Just let me know, because I would love to try it out myself ;)