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4k gaming is fine unless you brute force lighting by ray tracing. Even Cyberpunk which is very unoptimized. VR is a separate story. It needs both high resolutio
by AstralStorm 6y ago
4k gaming is fine unless you brute force lighting by ray tracing. Even Cyberpunk which is very unoptimized. VR is a separate story. It needs both high resolution and high frame rates.
8k is not handled by current GPUs.
DLSS is a cute hack. We have better scalers than that in video market, its main advantage is speed. Instead, fixed function scaler should be better than outdated 5-tap filter. Remind me again when it matches basic scalers put in Smart TVs.
The gaming GPUs are hilariously underpowered for compute, even something like 3090, vs MI100 or A100. It's just the latter cost $10k per unit.
- Jonnax 6y agoDLSS 2.0 has shown to in certain cases increase the detail of some textures in a scene compared to native rendering. [0] What TV upscaling does that? Also ray tracing produces significantly more realistic lighting. It's not comparable to traditional lighting methods in accuracy. [0] https://youtu.be/IMi3JpNBQeM https://youtu.be/IMi3JpNBQeM
- timknauf 6y agoI’m just on 1080p and a GTX 1070, so haven’t experienced it for myself, but from Digital Foundry’s breakdown of DLSS 2.0 in Control, it sure looks to be more than a “cute hack”. https://www.eurogamer.net/articles/digitalfoundry-2020-control-dlss-2-dot-zero-analysis https://www.eurogamer.net/articles/digitalfoundry-2020-contr...