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GPU improvement rate does not look to be stalling. Nvidia is still introducing impressive new features (support for HW accelerated ray-tracing, NN acceleration
by IdiocyInAction 6y ago
GPU improvement rate does not look to be stalling. Nvidia is still introducing impressive new features (support for HW accelerated ray-tracing, NN acceleration for stuff like DLSS, etc.) while steadily improving performance. It's just getting harder to make games look nicer, because they already look really nice. Artists/Graphics devs have learned to do really impressive things using just rasterization. As someone who is interested in GPU programming, ML and rendering, I personally find it really impressive what Nvidia has been doing over the last couple of years.
Though I have to say, for all its faults, CP2077 really blew me away graphically (using the RTX support) like no other game did so far. Also, VR would also really benefit from better GPUs. And 4K gaming is also not quite there yet. So actually, I maybe wouldn't even say that. Performance improvements are still welcome.
The problem is more that there is an unprecedented demand for compute. ML, Crypto mining, Gaming being more popular than ever with Corona, etc. just means that demand is higher than ever. Combine that with the new console launch and exhausted semiconductor manufacturing capabilities and you can easily see why customers are biting the bullet and going for less pricy, older cards.
- AstralStorm 6y ago4k gaming is fine unless you brute force lighting by ray tracing. Even Cyberpunk which is very unoptimized. VR is a separate story. It needs both high resolution and high frame rates. 8k is not handled by current GPUs. DLSS is a cute hack. We have better scalers than that in video market, its main advantage is speed. Instead, fixed function scaler should be better than outdated 5-tap filter. Remind me again when it matches basic scalers put in Smart TVs. The gaming GPUs are hilariously underpowered for compute, even something like 3090, vs MI100 or A100. It's just the latter cost $10k per unit.
- Jonnax 6y agoDLSS 2.0 has shown to in certain cases increase the detail of some textures in a scene compared to native rendering. [0] What TV upscaling does that? Also ray tracing produces significantly more realistic lighting. It's not comparable to traditional lighting methods in accuracy. [0] https://youtu.be/IMi3JpNBQeM https://youtu.be/IMi3JpNBQeM
- timknauf 6y agoI’m just on 1080p and a GTX 1070, so haven’t experienced it for myself, but from Digital Foundry’s breakdown of DLSS 2.0 in Control, it sure looks to be more than a “cute hack”. https://www.eurogamer.net/articles/digitalfoundry-2020-control-dlss-2-dot-zero-analysis https://www.eurogamer.net/articles/digitalfoundry-2020-contr...