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It's something I've been thinking about a lot lately. Not necessary to try and make something myself, but just... what would a modern Flash look like if it wasn
by danShumway 6y ago
It's something I've been thinking about a lot lately. Not necessary to try and make something myself, but just... what would a modern Flash look like if it wasn't just a clone, but it was people actually thinking about what made Flash attractive and really trying to figure out how to replicate its strengths and address its weaknesses?
An interesting point here is that Adobe Animate still exists, which (in theory, I haven't used it) still has a lot of these features. But nobody uses it for game prototyping that I'm aware of -- and not just because it's expensive or (in my case) because people refuse to use subscription software. I've seen gamedevs do their animation in Animate CC, and then export it out to Unity. So there's something going on there.
I wonder if I went back and reinstalled Flash 8, if there are parts of it I would notice that didn't age well, or paradigms that needed to be rethought. But I still feel like that kind of workflow is something we could have again, and with enough thought put into it, it could be even better. I would welcome more people thinking about this kind of stuff or trying their hand at prototyping game engines that were designed around novel workflows.
There's fertile ground in this area if someone wanted to explore it and dig into it.
- brundolf 6y agoI think you really hit on something with the integration between code and animation and vector art creation. That's not something you really see anywhere else and it instantly made me understand what was compelling about Flash. If you want to discuss this further, my email is in my bio!