4 ms·
> The inserter-alike that pushes/pulls to/from belts must start or end the belt, which back to our smelting array example means you can't trickle a single belt
by Sohcahtoa82 6y ago
> The inserter-alike that pushes/pulls to/from belts must start or end the belt, which back to our smelting array example means you can't trickle a single belt past a line of smelters you have to hit a splitter first
What? This isn't true at all. You can definitely have a single belt going past your smelters:
https://preview.redd.it/zh1ezv02ule61.jpg?width=1920&format=pjpg&auto=webp&s=c8ab08440c900f315c1a7fa28fadf6cdf27abe10 https://preview.redd.it/zh1ezv02ule61.jpg?width=1920&format=...
> The inserter-alike also has a transfer rate dependent upon the distance it covers (think normal vs long inserter throughput) and I have had trouble getting them to consistently snap to the closest belt segment, instead going one further and halving their transfer speed. Which has been maddening.
12+ hours of DSP so far and I have never had that problem.
Are you playing with the grid turned off or something? I'm trying to understand why you're having trouble.
- Arrath 6y agoTIL. Thanks! I should've prefaced it that I only had like two hours into it, d'oh. I was playing with grid on, but cause I hadn't been able to pull off belts to the side as in your picture I was dead-ending belts as close to buildings as I could and at times it would snap to the 2nd closest belt segment and not the closest.