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I'm writing a software audio synthesiser. Not quite the same as I'm not following or reimplementing any established standard, but it's interesting and fun to G
by wdfx 6y ago
I'm writing a software audio synthesiser.
Not quite the same as I'm not following or reimplementing any established standard, but it's interesting and fun to Greenfield a c++ project using minimal dependencies to do things like:
- invent and parse a DSL
- modularise components and connections between them
- possibly cyclic directed graph traversal
- efficient near-real-time audio processing (working in chunks within a time budget)
- multithreading / parallel module processing
- spit the outputs into an audio device and/or wav files
- eventually put a GUI on top