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> 0 games have shipped in Rust and there is no plan anytime soon in the future that it will. The language is still pretty new but there is a lot of people inve
by adamnemecek 6y ago
> 0 games have shipped in Rust and there is no plan anytime soon in the future that it will.
The language is still pretty new but there is a lot of people investing in this. Embark studios and Ready at Dawn come to mind.
> People think that a good language would make a good game, that's error #1. The ecosystem matters more than the language itself, basically using Rust is starting from scratch so you can't use all the good things that C++ / C# had for the last 15 years.
It's not an error. Ecosystem matters but to a point. Like game engines are written with a particular type of game in mind. If your game doesn't fit the particular use case, it might make more sense to roll your own. Also, if you have been building your own game engines in C++, doing it in Rust should not be much of a problem.