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I'm also not really that familiar with either Rust or modern multiplayer games, I'm just speculating. It seems like if you could buffer-overflow the server, the
by spijdar 6y ago
I'm also not really that familiar with either Rust or modern multiplayer games, I'm just speculating. It seems like if you could buffer-overflow the server, there are more sinister things you could do besides game-the-game...
(that said, I have personally found bugs in text-based MUDs that could have been prevented by Rust. They were all "just" DoS bugs though, instantly crash the server type things)