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DSP is decent/good. Still in development so the tech tree needs fleshed out somewhat still. The basic resources are there and the production flow is generally s
by Arrath 6y ago
DSP is decent/good. Still in development so the tech tree needs fleshed out somewhat still. The basic resources are there and the production flow is generally similar.
One thing that I personally don't like compared to Factorio are the basics of the logistics system to begin with.
DSP's belts are single lane, which can really limit their throughput and utility. So you can't run a combined belt of both coal and ore to your smelting array.
The inserter-alike that pushes/pulls to/from belts must start or end the belt, which back to our smelting array example means you can't trickle a single belt past a line of smelters you have to hit a splitter first (which is another level of research above belts) and build some real spaghetti monsters to scale your industry. On the upside, storage warehouses are 3x3 so you can use those as impromptu splitters as well as a buffer, at least.
The inserter-alike also has a transfer rate dependent upon the distance it covers (think normal vs long inserter throughput) and I have had trouble getting them to consistently snap to the closest belt segment, instead going one further and halving their transfer speed. Which has been maddening.
That said, I do like the 'Planetary Annihilation' style, that is the spheroid planets and solar systems to explore, and I haven't built beyond my first planet yet.
Another plus, your character starts with the equivalent to personal construction drones which was something I always beeline for in a new game of Factorio, its a nice quality of life thing.
- Sohcahtoa82 6y ago> The inserter-alike that pushes/pulls to/from belts must start or end the belt, which back to our smelting array example means you can't trickle a single belt past a line of smelters you have to hit a splitter first What? This isn't true at all. You can definitely have a single belt going past your smelters: https://preview.redd.it/zh1ezv02ule61.jpg?width=1920&format=pjpg&auto=webp&s=c8ab08440c900f315c1a7fa28fadf6cdf27abe10 https://preview.redd.it/zh1ezv02ule61.jpg?width=1920&format=... > The inserter-alike also has a transfer rate dependent upon the distance it covers (think normal vs long inserter throughput) and I have had trouble getting them to consistently snap to the closest belt segment, instead going one further and halving their transfer speed. Which has been maddening. 12+ hours of DSP so far and I have never had that problem. Are you playing with the grid turned off or something? I'm trying to understand why you're having trouble.
- Arrath 6y agoTIL. Thanks! I should've prefaced it that I only had like two hours into it, d'oh. I was playing with grid on, but cause I hadn't been able to pull off belts to the side as in your picture I was dead-ending belts as close to buildings as I could and at times it would snap to the 2nd closest belt segment and not the closest.