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This is one of the things I immediately liked about Factorio: the scale feels right. A sprawling factory feels like things are far apart. I have to use the ca
by massysett 6y ago
This is one of the things I immediately liked about Factorio: the scale feels right. A sprawling factory feels like things are far apart. I have to use the car to drive around it, or use trains.
Stellaris sort of gets this right. In a galaxy, the navies can take a game year or more to make a journey. But planets just feel tiny, and "pops" can immediately teleport from one planet to another even if the navy would take a year to make the trip.
- TeMPOraL 6y agoYes! That's what I love about Factorio. The world scale is right for its setting (even if mines could use a scale-up). Trains, when I first saw them, blew my mind completely. Stellaris is a funny example, because I feel it has the reverse problem - the scale of the map is somewhat right (even if the galaxy is ridiculously small), but the speed of the game makes it hard to feel. On top of that, intra-system scale is completely wrong, and planets, as you said, feel super tiny. Also most planets are completely useless. It would be fun - even if out of scope for Stellaris itself - to see a similar game where the solar system view is more of a schematic map, but planets actually orbit their Sun, and were real-scale - i.e. you could zoom into them Celestia-style. And see your puny little orbital habitat, with a huge Earth-sized planet in the background. Slow down game time to wall-clock rate, and you could almost imagine your empire's citizens living there, seeing what you see through the windows of their home. And perhaps you would then turn your camera towards flashes of light far beyond, knowing they come from a space battle millions of kilometers away. It would be just a gimmick, but wonderfully immersive.