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There exists some music experiments that last very long, e.g. John Cage's piece of 639 years playtime: https://universes.art/en/specials/john-cage-organ-projec
by mushishi 6y ago
There exists some music experiments that last very long, e.g.
John Cage's piece of 639 years playtime: https://universes.art/en/specials/john-cage-organ-project-halberstadt https://universes.art/en/specials/john-cage-organ-project-ha...
I wonder if this kind of idea, to scale the time of a game to last tens of years could be an experiment that would inspire people to participate.
The game need not run on the original platform till end and the game could possibly evolve over time, but the actions of original players should have ever-lasting consequences.
Just a weird idea that popped into my head reading your comment.
- TeMPOraL 6y agoI had this idea for a browser space exploration MMO where the universe would be large, in the sense that there's a billion stars on the map, and players get spawned in relatively small area of it (which expands as more players join). Entire such galaxy would be traversible (albeit slowly), there would always be somewhere further out to go, and at the same time, everything players do is permanent. When a player decides to abandon the game, their constructs become ruins and derelicts for others to find. The admins would be in-universe Q-like[0] deities, and all admin actions would be in-game (e.g. banning someone would involve throwing a rock at their homeworld, or detonating their home star). Scale-wise, I'd like to make such game reward studying and building up your home solar system, vs. expanding everywhere. On my list of ideas for such a game was also another thing I miss from most games: diverse and possibly unbalanced tech trees. No "rock paper scissors", no Pythonesque "there's one way to do it". For instance, there are at least three main types of FTL travel in science fiction: linear warp drives (ships can exit or change course at any point along the way, and can be intercepted and attacked during FTL - as in Star Trek), wormholes/starlanes (travel takes time, but you can't arbitrarily change course, or often even pick your destination), and jump drives (it takes time to spool up the drive, but the jump itself is instantaneous; see BSG). I'd like all three to coexist within a single universe, on equal footing, but with different mechanics and tactical implications. Writing this makes me feel young again :). As a kid, I think I had a list of such ideas written down somewhere. -- [0] - https://en.wikipedia.org/wiki/Q_(Star_Trek) https://en.wikipedia.org/wiki/Q_(Star_Trek)
- mushishi 6y agoThanks for sharing, fun ideas!
- deleted 6y ago[deleted]