4 ms·
I think one of the best parts of this game are some of the unique multiplayer mods that exist. If development was to focus on creating some really fun and polis
by dhx 6y ago
I think one of the best parts of this game are some of the unique multiplayer mods that exist. If development was to focus on creating some really fun and polished multiplayer mods that would attract 50+ people continuously to each game, I'd happily pay a monthly/annual subscription. It's a shame though that typical multiplayer numbers are fairly low in the order of 20-40 players in each of the top 2 games, then 10-20 games averaging 5 players, and hundreds of empty games. I wonder what it could be like with a multiplayer tower defence style game with 100+ players, or with 5-10 innovative and fun multiplayer game types all filled with enough players to make each game viable?
There are plenty of mods in this game that increase the number of resources, buildings, technologies, etc by a factor of 5 or more and I personally find this is far too complex and takes the fun out of the game and makes it too repetitive and clinical. Fragmenting the small-ish user community between "base game" and "DLC game" would possibly make the multiplayer experience non-existent due to low player numbers.