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> This is the biggest thing I miss when I open programs like Aseprite. I can't begin to describe how great it was for programming to be able to embed code insid
by dleslie 6y ago
> This is the biggest thing I miss when I open programs like Aseprite. I can't begin to describe how great it was for programming to be able to embed code inside of animation, and have the entire thing be a clip that could be embedded inside another program.
This was just _magic_.
Godot and Unity prefabs are sort of half-way there, but the scene view being the primary interaction for editing causes the _magic_ to disappear. Flash had the timeline as the primary view; so where in scene view you drop an object into a space, in Flash you drop an animation into a timeline.
The outcome is very different. With time moving forward in the scene view, IE in Unity play mode, the objects in the world move and behave in a linear fashion. A ball rolls forward until it finds the lowest point to settle in. With time moving forward in the timeline the animations within loop endlessly. Time goes from 0 to N and back to 0 to repeat.
This was absolute _magic_ for rapid iteration.
And yes, all the rest you discussed was goodly, as well.
And it was an absolutely great cartoon animation toolkit.,