3 ms·
Rather than matchmaking spatially, I reckon such a system would measure the round trip time between the players and the available server locations. That's somet
by sgtnoodle 6y ago
Rather than matchmaking spatially, I reckon such a system would measure the round trip time between the players and the available server locations. That's something that typically happens manually when folk sort servers by latency. Very similar idea, but you could imagine two players being physically close to each other but electrically far away, due to things like being on different ISPs.
- viraptor 6y agoI was thinking more in terms of dynamic scaling in really close locations - it's cheaper to check RTT to a specific POP rather than keep running full servers everywhere around the world.