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> Apple will liberally use an already-known VR technique that involves using eye-tracking to render objects in the user's periphery at a lower fidelity than wha
by bostonsre 6y ago
> Apple will liberally use an already-known VR technique that involves using eye-tracking to render objects in the user's periphery at a lower fidelity than what the user is focusing on.
Should be enough if they don't have to render that full view, but only what the retina is focusing on I would think.
- jacquesm 6y agoWhich suggest and interesting solution: a very small high res display surrounded by much lower res areas that can move around in such a way that it always sits right where the eye is looking.
- spaethnl 6y agoI think it would be easier, more reliable, and more energy efficient to wait for microled displays, which seem to be right around the corner. I get the impression that they might be available by the end of the year or next year, and might be something Apple has access to?
- xsmasher 6y agothat solves the gpu problem of high-resolution rendering and the bandwidth issue, but is the density of pixels in the display enough to fool the eye?