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I completely agree. The limitations though are something you’ll hit in Unity or Unreal as well, just at a different spot. Each engine has limitations to what t
by gabereiser 6y ago
I completely agree. The limitations though are something you’ll hit in Unity or Unreal as well, just at a different spot.
Each engine has limitations to what they provide. It’s up to you to extend. Godot being open source you can easily extend. Unity/Unreal you’ll be writing some code as scripts to attach to overcome those limitations you encounter.
No game engine is limitless.
- Sephr 6y agoUnreal engine has shared source and accepts PRs, so you could potentially edit the source code to fix issues as well.
- gabereiser 6y agovery true. If your fix is something that would be useful to others, PR away!
- adrusi 6y agoHopefully they give you a discount on the royalties if you improve their engine for them!
- Agentlien 6y agoEvery engine I've used has some really good stuff and some surprising limitations. For Frostbite... If you've worked with it you know. Probably my least favourite. In UE4 I love the environment but can't get over how cumbersome some aspects of graphics programming are. Especially how difficult it is to work with compute shaders. For Unity I really like how smooth the workflow is, especially for shader programming. Having used it for a little more than a year now I'm really surprised how nice it is to work with. I barely even mind it being primarily C#.