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> I also question the decisions to try to compete with them on a graphic fidelity level but it's probably a decent move for the long term. I always understood
by dr_zoidberg 6y ago
> I also question the decisions to try to compete with them on a graphic fidelity level but it's probably a decent move for the long term.
I always understood this as Linietsky having some very interesting ideas about 3d engines that weren't seen in other ways, and the whole 3d thing being just his curiosity exploring those ideas. And it certainly looks impressive.
I used Godot 2.0 a few years back and madea few toy games. It was very fun to use, but since game dev is not my thing, I left it at the side. Nice to see they've been improving so many things and how it has changed in so many (better) ways!