4 ms·
> and/or forcing the enemy to waste their delta-v, which the game definitely stresses Totally agree, and this is another case where controls at a slightly high
by mLuby 6y ago
> and/or forcing the enemy to waste their delta-v, which the game definitely stresses
Totally agree, and this is another case where controls at a slightly higher abstraction would be nice. In the game, sometimes the enemy jukes your intercept, so you do another burn to re-acquire, and the cycle repeats.
A show like The Expanse would operate at that level of abstraction:
Sensor Officer: "Captain, they've detected us and are taking evasive action!"
Captain: "Navigator, match course and speed. We can't lose them."
XO (aside): "Captain, that's a Cortéz-class recon ship; they've got more than enough thrust AND delta-v to outmaneuver us. We need to change the game."
Navigator: "They're evading again; re-acquiring intercept."
The game has you play the navigator, but playing the captain would be more fun.