3 ms·
Half-space rasterization[1] is a neat alternative to the classic scan-line renderer. [1]: https://web.archive.org/web/20120212184251/http://devmaster.net/forum
by genpfault 6y ago
Half-space rasterization[1] is a neat alternative to the classic scan-line renderer.
[1]: https://web.archive.org/web/20120212184251/http://devmaster.net/forums/topic/1145-advanced-rasterization/ https://web.archive.org/web/20120212184251/http://devmaster....
- news_to_me 6y agoYeah I find this method way easier to understand than scan conversion. Fabian Giesen has a great series of articles from 2011 that explains it well[0]. Also the original 1988 paper by Pineda is a surprisingly easy read, and it's only 4 pages![1] [0]: https://fgiesen.wordpress.com/2011/07/06/a-trip-through-the-graphics-pipeline-2011-part-6/ https://fgiesen.wordpress.com/2011/07/06/a-trip-through-the-... [1]: https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.157.4621&rep=rep1&type=pdf https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.15...