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I'm also happy and couldn't agree more, but I would make it more generic: Canvas/WebGL is the huge change. And I would add Local Storage as a distant third to
by david927 15y ago
I'm also happy and couldn't agree more, but I would make it more generic: Canvas/WebGL is the huge change. And I would add Local Storage as a distant third to WebSockets' strong second. The rest is fun but not game changing.
- palish 15y agoLocal Storage is limited to 5MB, which cripples the ability of indie game developers to effectively use WebGL as an alternative deployment platform.
- nextparadigms 15y agoIt has unlimited storage if you use Chrome's Webstore. I suppose it will just take a while before the other browsers can figure out how to implement it the right way for more than 5 MB of storage.
- asadotzler 15y agoOther browsers have figured it out. Other browsers had it figured out before there was a Chrome Webstore.
- windsurfer 15y agoYou will be able to ask the user for more than 5MB.
- azakai 15y ago> Local Storage is limited to 5MB You can store a lot more than that in IndexedDB. The browser asks the user every 20MB or so.
- nkassis 15y agoYeah that's true, Canvas is a huge win also. I use both extensively for my current work project. The File Api is also pretty awesome, I'd tie it up to local storage. In the field (Medical imaging) I'm in, allowing users to load data from their computer with no round trip to the server is very important. It helps for security reasons.