4 ms·
I'm wondering why they didn't think of this from the very beginning. The idea of running a game on the cloud and letting users play it from any device as long
by blacklight 6y ago
I'm wondering why they didn't think of this from the very beginning.
The idea of running a game on the cloud and letting users play it from any device as long as they have an internet connection is surely interesting. But if you want to convince gamers who have already spent lots of money for their beefy gaming machines to switch, you'd better provide them with content - especially exclusive titles.
And, let's be honest, the content was extremely scarce, and in many cases it wasn't anything that you wouldn't already find for standard PC.
Google tried to play both the part of the platform developer and game producer without having any experience on the latter, and it expectedly failed.
When Stadia was announced I remember that my first reaction was "why don't they just provide the platform to gaming companies and let them develop their titles, instead of trying to do everything in-house?" Now, more than one year later, it seems that they've reached the exact same conclusion.