4 ms·
The problem is that the 8ms figure is wrong. If it were really 8ms of added end-to-end latency compared to local, then it would be a complete non-issue – even
by comex 6y ago
The problem is that the 8ms figure is wrong.
If it were really 8ms of added end-to-end latency compared to local, then it would be a complete non-issue – even in the twitchiest fighting games and shooters, unless you’re a literal pro-level player, as you mentioned. Most people would not be able to tell the difference even if they were specifically looking for it. It would even be tolerable for VR.
Unfortunately, the reality is more like 80-120ms, at least in one benchmark:
https://www.pcgamer.com/geforce-now-beats-stadia-in-our-input-latency-testing/ https://www.pcgamer.com/geforce-now-beats-stadia-in-our-inpu...
- themacguffinman 6y agoYou're right it's likely closer to 80-120ms of difference, though that doesn't change much. It's still apparent that people are used to some pretty high latency (I remember that Digital Foundry counter-intuitively found that Stadia's overall latency is actually lower than the Xbox One X in a particular game) and elevated latency on that magnitude isn't a critical issue for a majority of players and games. And again, that's not to say that they can't notice the difference or something, it's just not the dealbreaker that it seems to be for some vocal people. I can definitely tell the difference but it's not intolerable for me. I'm definitely happy to trade it for better convenience in many cases just like many are evidently happy to trade it for cheaper hardware.