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Moreover Valve's hardest push in the past years was in VR. They are literally the only major (not indie or AA, and not doing a bad port of an already existing g
by lutte 6y ago
Moreover Valve's hardest push in the past years was in VR. They are literally the only major (not indie or AA, and not doing a bad port of an already existing game, like Bethesda) developer to make a full game's worth of content for the platform that makes full use of the platform. Alyx was a breath of fresh air for anyone who wanted something out of VR that didn't feel like an incomplete experience.
And VR is inherently incompatible with the design goals of cloud computing. The slightest of latencies destroy the illusion in VR. Valve is not going to support a world that doesn't encourage people to own the hardware necessary to run VR.
- Duralias 6y agoWith technologies like re-projection or whatever specifically the Oculus Quest uses, wireless local streaming isn't that bad, It can easily be a terrible experience if you do not know what you are doing, but its fine most of the time, the latency honestly isn't noticeable, unless you play beat saber. Although doing over-the-internet streaming is definitely a terrible idea because of how many out-of-your-control factors exist.