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My concern with this is heat. If you have 75% utilization in a mobile device, most turn into briquettes. They're impossible to hold. I wonder how NVIDIA plans t
by daimyoyo 15y ago
My concern with this is heat. If you have 75% utilization in a mobile device, most turn into briquettes. They're impossible to hold. I wonder how NVIDIA plans to address that.
- deleted 15y ago[deleted]
- Unseelie 15y agoI wonder about the comparison of a tablet to a phone sized device. Kal-el being a tablet, which is rather a lot larger than a phone, the heat dispersal allows for a lot more area, and also you can pack in fans and such.. So while both my laptop and my phone heat up, the laptop heats up a lot less than the phone, while burning far more power...and a lot of that just has to do with having more surface to diffuse off of. Will a tablet half the size of my laptop and four times the size of my phone have the phone's heat dispersal problem?
- pistoriusp 15y agoIt's a feature in colder climates.
- sandGorgon 15y agoI think the problem space is different. Power hungry processes and mobility are usually mutually exclusive and IMHO, they should be. The win in this case is not mobility, but portability I envision that we will see Crysis on mobiles in a couple of years, but that will be in conjunction with a dock - which will not only connect the mobile to a HD display - but also keep feeding it power and optionally cooling it. When removed from the dock, the game will ideally switch to a low poly mode, where it no longer is gonna exercise the GPU+CPU to its max - thereby saving power.
- jc-denton 15y agoWhy do you think they use multiple cores instead of a single fast one?