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I mean, I could probably figure out how to do that in Unity in about a week. You would basically just need to stream the cameras output texture to a web app, a
by offtop5 6y ago
I mean, I could probably figure out how to do that in Unity in about a week.
You would basically just need to stream the cameras output texture to a web app, and then read inputs from from said web app. Regardless there's no reason to try and create a whole new engine for this, CryTek has always been known as one of the worst engines to work in, just because it's not supported very well.
- hobofan 6y agoYes, that would be the low-tech way to achieve this, but if you want to scale that up to Twitch subscriber level of users, you would certainly want engine support for such a feature. That CryEngine was a bad choice is a valid point, though I guess there weren't that many public engines to choose from at the time that were that desperate for money.
- offtop5 6y agoYes and no, if Amazon really wanted to do this they could have bought a source license from Unity and made whatever modifications they needed. It feels like an absurdly niche feature to focus on though. The way I would personally do it I would maybe create a multiplayer game and for each ten cameras spin up a game client instance. According to the other comments here it looks like Amazon wanted to create some type of bizarro system where if you use their engine you had to use AWS as your cloud back end. Which does sound pretty horrible, like I can't even do a HTTP request to get weather data unless it goes through AWS ?