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Why is that sort of game only possible with cloud rendering vs some dedicated server architecture? I think you'd need to go much higher in terms of how many un
by jayd16 6y ago
Why is that sort of game only possible with cloud rendering vs some dedicated server architecture?
I think you'd need to go much higher in terms of how many unpredictable, latency dependent objects are needed on screen before you'd start hitting issues with client side rendering.
- cuban-frisbee 6y agoSynchronising the game state in games now is exceptionally hard even with 64 players for any sort of latency dependent game. It's a constant grievance in most gaming communities today. If you just have to point a gpu view into the world, then it just depends on how many gpu's you can attach to the server.