4 ms·
No mention of my favourite source for that kind of data: https://www.gamingonlinux.com/index.php?module=statistics&view=trends#GPUVendor-top https://www.gamingo
by MayeulC 6y ago
No mention of my favourite source for that kind of data: https://www.gamingonlinux.com/index.php?module=statistics&view=trends#GPUVendor-top https://www.gamingonlinux.com/index.php?module=statistics&vi...
> On Linux, most AMD enthusiasts have probably started by adopting CPUs for quite a while since they fared better for parallel workloads – and now AMD is even catching up on single-thread performance with their latest processors.
I did the opposite, and started with AMD gpus, as those provided best bang for the buck in ~2008. Driver situation on Linux was quite dire, but it improved tremendously around 2013 (when Steam appeared on Linux).
Even though I was still advising AMD in the bulldozer era, Intel was winning performance-wise. On the GPU side, though, GPU drivers have been quite hassle-free since 2015, provided your GPU wasn't the latest and greatest. They got better at supporting their latest GPUs recently.
Intel and Nvidia always had despicable market segmentation and anti-consumer practices, which is the main reason I always went ATI/AMD.
Intel: No ECC on consumer CPUs, reduced number of PCI lanes, restricted frequency multiplier.
Nvidia: Signed GPU firmware, non-redistribuable. Driver limiting the use of GPUs in datacenters. Proprietary tech everywhere: G-sync, 3D vision, Physx. Artificially restricts the speed of nvidia libraries on non-nvidia hardware (Intel did that too, to a lesser extent). Cripples FP16 and FP64 on "consumer" hardware.
I recently got myself a HTC vive. It works fine, while not perfectly, on my R9 Fury under Linux. Go team red!