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I could apply this to Dota 2 as well. I just went with LoL since I play LoL and it's more popular. So the original team of 5 went with Dota 2 because it has a
by ReflectedImage 6y ago
I could apply this to Dota 2 as well. I just went with LoL since I play LoL and it's more popular.
So the original team of 5 went with Dota 2 because it has a much better API they could get game data from. They poured the Dota 2 pro games into a neural network to create a build generator.
It couldn't make sense of the input data. Apparently Dota 2 pro players are trolls according to my ex co-worker.
I didn't work on it so I don't really know.
It doesn't affect my method since I'm taking in descriptions of the items, runes and champions and putting together the builds from scratch without looking at gameplay. It needs a couple of tweaks such as stating the average combat length for champions.