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It's unclear that this particular project has learned from Larrabee hindsight. The graphics part of the GPU doesn't seem to be thought through at all. That sai
by atq2119 6y ago
It's unclear that this particular project has learned from Larrabee hindsight. The graphics part of the GPU doesn't seem to be thought through at all.
That said, if the goal is to compete with existing GPUs for general compute workload, the graphics part is unnecessary anyway. That could work out, though calling it a GPU is a red herring.
- londons_explore 6y agoThe money is in general gpu-like compute, not in actual GPU operations. Blending pixels is becoming less and less important in the power budget of mobile devices too.
- atq2119 6y agoAnd yet in-order blending is so much more power- and area-efficient with fixed function hardware support that, if your goal is to support graphics, especially for a mobile part, you'd be silly not to add it. The same applies to rasterization and a number of other similar things. Again, this doesn't matter for a pure compute part. It's just not particularly clear from the article whether they're even aware of the distinction.