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Needs an assassin that likes to climb up the side of buildings and fall from the top into haystacks, but otherwise, very cool.
by cableshaft 6y ago
Needs an assassin that likes to climb up the side of buildings and fall from the top into haystacks, but otherwise, very cool.
- thih9 6y agoCould you elaborate? Is this a pop culture reference?
- maxnoe 6y agoThe Assassin's Creed video game series
- cableshaft 6y agoIt is. Assassin's Creed games are often set in places and time periods where they can have the assassin climb on famous landmarks and ancient architectures. Rome was a location you could visit in at least one of the games (I want to say both Assassin's Creed 2 and Assassin's Creed Brotherhood), and you could even climb the Colosseum itself. So when I saw the video, it instantly made me think of the game. As for the haystack reference, a common trope in Assassin's Creed games is to reveal a region you have to find a tall structure and climb to the top. Usually they let you jump off from the very top and fall into something to break your fall, usually a haystack. It's super unrealistic but saves you the effort of climbing back down again. You can see the Colosseum climbing in action in this video, although the time period in the game it's a ruin already, including the fall into a haystack: https://youtu.be/gkHTYydSPks https://youtu.be/gkHTYydSPks
- acomjean 6y agoUbisoft did a lot of research when created their world. They added having some education components to accient Greece. https://www.google.com/search?q=youtube+assassin%27s+creed+tour https://www.google.com/search?q=youtube+assassin%27s+creed+t...
- icefrakker 6y agoI don't get why people feel the need to shove pop culture references into everything. Why not share a meme too while you're at it?
- Udik 6y agoFrankly I was thinking too of Assassin's Creed. I've never played it but from videos I've seen it looks like they're able to give the impression of entire cities recreated with a fair level of accuracy, and populated with crowds, animals and everyday objects, with realistic elements such dirt and smoke. I wonder how hard it would be to port the material used to create these videos (that might be accurate from a historical point of view but overall look way too schematic) to AC's engine- not to enjoy killing enemies in the context if the imperial Rome, but to provide a realistic environment to move through in real time. I think it would be loved by casual users and specialists alike. For example, check this reconstruction of Athens in the 5th century BCE, it beats these ancient Rome videos in every possible way: https://youtu.be/-a8cWF-29lI https://youtu.be/-a8cWF-29lI