2 ms·
If they wanted to provide OpenGL ES support (all mobile devices) they could just use ANGLE which will provide OpenGL ES support on top of vulkan https://github
by asiachick 6y ago
If they wanted to provide OpenGL ES support (all mobile devices) they could just use ANGLE which will provide OpenGL ES support on top of vulkan
https://github.com/google/angle https://github.com/google/angle
- pjmlp 6y agoAll mobile devices means only up to version 2.0. Version 3.0 is the latest on iDevices and while Android can do up to 3.2, it is an optional API. Likewise, Metal is the name of the game on iOS nowadays, and Vulkan was introduced in Android 7 as optional API, and only became mandatory in Android 10. Vulkan also carries on the tradition of Khronos APIs, extension spaghetti, so while a device might support Vulkan, it doesn't mean it supports the Vulkan that the application actually needs. https://vulkan.gpuinfo.org/listdevices.php?platform=android https://vulkan.gpuinfo.org/listdevices.php?platform=android