4 ms·
Because single players games are more accommodating to network issues, skipped frames, adjustments in resolution etc. You will notice an input latency spike if
by cco 6y ago
Because single players games are more accommodating to network issues, skipped frames, adjustments in resolution etc. You will notice an input latency spike if you're playing a multiplayer game that requires precise and quick input.
I've played around with Stadia a bit, even on "good" internet in the US, 20ms ping, 250mbps, Stadia was only really enjoyable for single players games. Even playing a relatively slow multiplayer game like Dota 2 would have been frustrating fairly often.
- abdulmuhaimin 6y agoMaybe youre correct. I dont know much about how multiplayer games works. However, having just 1 server render and basically 10 viewport is really the future of cloud gaming for me, once the infrastructure(stable fast internet) is there
- gundmc 6y ago20 ms ping to the Stadia servers? That's actually pretty high. I usually get 5-8 ms
- chronogram 6y agoIt's kind of silly to assume everyone lives next to the data centre.
- gundmc 6y agoI think it's silly for you to put those words into my mouth. First of all, Stadia streams from Edge nodes - it's not about living next to data centers. I'm just giving another data point. There are numerous places for latency to be introduced in game streaming: encoding, decoding, local network, WAN, etc. An extra 15 seconds on your ping is a HUGE deal for playability in game streaming. 20 ms might be an awesome ping for CS:GO, but for something like Stadia you're going to feel that negatively.