3 ms·
I know that technically it's a different problem. But the prediction is exactly what makes it feel unresponsive. So the human perception is input lag, regardle
by breakfastduck 6y ago
I know that technically it's a different problem.
But the prediction is exactly what makes it feel unresponsive. So the human perception is input lag, regardless of what causes that feeling.
- chupasaurus 6y agoThe input lag causes both unresponsiveness and prediction. The former is obvious, a simple example for the latter: in RTS/MOBA (both rollback or lockstep netcode) the whole region around the opponent where he could be in the next tick becomes your target, the size of it depends on the latency and if RTT is big enough possible reactions become an additional factor.