3 ms·
While you are absolutely correct, I believe the target market for Stadia is more people like my parents, who used to play casual games 10 years ago and then got
by fxtentacle 6y ago
While you are absolutely correct, I believe the target market for Stadia is more people like my parents, who used to play casual games 10 years ago and then got too busy. They cannot justify owning a console and purchasing $60 games. But they'd be easy to sell on a $5 monthly games on demand subscription.
They will be playing with bluetooth gamepads (5ms latency) on their TV (10-20ms latency) using Wifi (5-10ms latency), so the internet streaming delay of <10ms from an edge server will be barely noticeable.
For example, Stadia is featuring "Lara Croft and the Temple of Osiris" which is a perfect game for high-latency unskilled casual play.
- vvanders 6y agoOh yeah, I don't doubt there's a market for this but I don't think you see it take over the same way that say Netflix did for VoD. (FWIW I heavily use Steam's streaming client so I'm pretty familiar with most of the failure modes, it doesn't work great for everything but is convenient when the game style and network performance overlap)
- harikb 6y agoI thought one has to still buy/rent games on top of the $5/month. $5 is only the fee for renting “cloud hardware” - May be some games are included, but definitely not comparable to a Netflix for games. I guess it more like a Disney- ?
- scotth 6y agoStadia is free if you're happy with 1080p, and you purchase games on top. The pro subscription is around $10/month, but adds 4k res and a few new games every month.
- PaulHoule 6y agoBut what benefit is there compared to playing a game on a phone or PC? Look at how people use javascript for client side coding but go or rust for the back end -- the service provider pays for back end resources and they are always going to be niggardly when it comes to cpu, gpu, etc.