4 ms·
Latency is the most important thing. There's a reason high refresh monitors are loved by serious gamers. I can deal with 1080p playing old ps2/3 games through
by breakfastduck 6y ago
Latency is the most important thing. There's a reason high refresh monitors are loved by serious gamers.
I can deal with 1080p playing old ps2/3 games through an online service, or modern with the same resolution but high settings with snappy controls.
I cannot play a game with noticeable input lag whatsoever, even if it was at 4k HDR 144hz.
- vvanders 6y agoWe're not talking about input or rendering latency here, networked games are designed to work such that even when you have 100-300ms of round-trip latency the objective of the game is setup in such a way that your success is based on "predicting" events or the server keeps all disparate time domains in memory and can time-rewind to resolve authoritative game state.
- breakfastduck 6y agoI know that technically it's a different problem. But the prediction is exactly what makes it feel unresponsive. So the human perception is input lag, regardless of what causes that feeling.
- chupasaurus 6y agoThe input lag causes both unresponsiveness and prediction. The former is obvious, a simple example for the latter: in RTS/MOBA (both rollback or lockstep netcode) the whole region around the opponent where he could be in the next tick becomes your target, the size of it depends on the latency and if RTT is big enough possible reactions become an additional factor.
- onion2k 6y agoby serious gamers You'd think that "serious gamers" would obsess over the merits of games (mechanics, plot, level design, gameplay, etc), not the technical minutiae of framerates and input lag. That term always seemed odd to me.
- 1_player 6y agoIf you're, say, playing a competitive FPS with a team (e.g. Counter Strike), you will obsess about game mechanics and latency and input lag, because after 10 hours proficiency you'll be able to notice if you're getting packet loss, if your spouse is using all the bandwidth and your crappy router with bufferbloat adds additional latency.
- bitwize 6y agoIf the game is unpleasant to play because of input lag and the player cannot react to what is happening on screen because their response arrives half a second ir more too late, they'll have trouble appreciating all the other stuff.
- throwaway3699 6y agoHardcore fans of media have always fawned over the technical aspects. We've seen it in photography, film-making, music, and now gaming.
- breakfastduck 6y agoI used that for lack of a better term. Generally, I agree. But to me, input lag and performance does impact. Like watching a movie cam rip with choppy audio. You can still admire the film, but it's not going to be a pleasant experience compared to watching it in the cinema.
- NathanielPK 6y ago> Latency is the most important thing. There's a reason high refresh monitors are loved by serious gamers. The biggest improvement with 144Hz is motion clarity, but you can cheese it with tricks like strobing or Black Frame Insertation (BFI). I keep a CRT around for this reason. > I cannot play a game with noticeable input lag whatsoever, even if it was at 4k HDR 144hz. People are surprisingly tolerant of different latencies. Many Vsync implementations end up with 4-5 frames of latency, which ends up around 75ms, and consoles that run at 30FPS (or 20 FPS like some N64 classics!) can be in excess of 100ms. If the game is designed around it, people will adapt (just like people adapt to 24fps movies). I agree though, if you want games to feel like your is physically connected, 10-20ms is what most folks in the VR industry are targeting.