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I am going trough the same stage and started developing the game that I wanted to develop as a kid on my first home computer: a Commodore 16. At the time I lear
by register 6y ago
I am going trough the same stage and started developing the game that I wanted to develop as a kid on my first home computer: a Commodore 16. At the time I learnt to program in 7501 ASM ( a 6502 derived CPU ) but the endeavour was too much for a kid given the tools of the time.
Nowadays is way easier: I have a sort of IDE built over emacs, can easily design ( and rip ) sprites and charsets, can mix code in macro ASM and a C-like language and can easily debug on an emulator. It's really a joy!