3 ms·
From an ergonomics point of view, it would be nice to have pointers directly into a descriptor heap, but this is coming already with SM 6.6 any day now. If I'm
by banachtarski 6y ago
From an ergonomics point of view, it would be nice to have pointers directly into a descriptor heap, but this is coming already with SM 6.6 any day now. If I'm allowed to request hardware capabilities, I would like a non-divergent warp jmp instruction based on a function pointer table (much like is done with DXR-class raytracing hardware/shaders) to eliminate pipelining introduced only to mitigate shader permutation explosion.