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I don't think the person you responded too meant to say that the game lacks complexity as a player, or even that its simple to program, just that it is difficul
by ravi-delia 6y ago
I don't think the person you responded too meant to say that the game lacks complexity as a player, or even that its simple to program, just that it is difficult for the player to force a failed state because the player has a smaller range of actions than in a more typical AAA game. Obviously the coding behind the game is brilliant, but in terms of player facing bugs its just much easier to test.
- fragmede 6y agoLimitations on the physical actions the player can take is relatively limited - players can't even jump, very much limits bugs that come from player movement and the physics engine. But the gameplay has some very complex mechanics. Mechanics where lesser programmers would have ended up with a far buggers and less fun version. Imo it's easy to imagine weird bugs that manifest as flakiness slipping into the code that back railroad signals and repeaters, and intersecting tracks.