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Yes they don't do it with 10 devs because the complexity is high. You don't think you need a larger team to handle complexity? Or you think the 500+ team normal
by newswasboring 6y ago
Yes they don't do it with 10 devs because the complexity is high. You don't think you need a larger team to handle complexity? Or you think the 500+ team normalized to complexity actually tell that AAA are understaffed.
- linkdd 6y agoI do think you need more dev to handle more complexity. But more dev to have less bugs, or to develop faster is like saying that with 9 pregnant women, you can deliver a baby in 1 month.
- newswasboring 6y agoSo you are saying in a large complex project there are no impact on bugs by number of devs? I'm not saying there is a linear relationship but it's naive to say that having a large team does not help you handle bugs.
- sleepybrett 6y agoI imagine at one of these 500+ companies the majority of those are in the art department. I'm thinking about say DICE. DICE has made essentially the same game (battlefield/battlefront) about 10 times. The 3d engine does get upgraded game to game, but clearly the majority of the delta between games is simply the art.