4 ms·
If you don't have an understanding of signed distance fields, https://www.youtube.com/watch?v=8--5LwHRhjk https://www.youtube.com/watch?v=8--5LwHRhjk is an amaz
by sxp 6y ago
If you don't have an understanding of signed distance fields, https://www.youtube.com/watch?v=8--5LwHRhjk https://www.youtube.com/watch?v=8--5LwHRhjk is an amazing demo of their power. There are more videos about the fundamentals of SDFs at https://www.iquilezles.org/live/index.htm https://www.iquilezles.org/live/index.htm
The interesting thing about this paper is that they replace the mathematical SDF with a neural net that computes SDF_NN(x,y,z) => -1/1 and use this as a compression system for mesh based inputs. This feels like a graphical version of the https://en.wikipedia.org/wiki/Hutter_Prize https://en.wikipedia.org/wiki/Hutter_Prize for NN-based text compression.
- folli 6y agoInigo truly is a modern-day magician.
- mortenjorck 6y agoSeriously. I've never seen anyone who is simultaneously this fluent in applied mathematics while having this level of visual sensibility as an illustrator. Truly a polymath.
- timmy-turner 6y agoFascinating, like watching a Bob Ross video but he is drawing with SDF formulas as his palette. Very chilling and pleasant to watch.
- gnramires 6y agoIt is a magic you can learn :) Seriously, start experimenting, you'd be surprised. However, overall experience with math and various mathematical experiences help so much, as well as some kind of artistic experience -- even just talking to artists, seeing a few videos on theory of artistic composition, etc. I highly recommend going down this path.
- jmiskovic 6y agoI randomly stumbled into this compositional analysis and wanted to link it here: https://beleefdenachtwacht.nl/en/thema/compositie https://beleefdenachtwacht.nl/en/thema/compositie Any recommended materials? Most I found were made for photography and not for free form scene creation.
- JabavuAdams 6y agoDur. Wish I had thought of that. EDIT> Thanks for the amazing video link! I've been coding CG on and off since 1987 and this just hits so many disparate things and brings them all together in a beautiful visual and mathematical presentation. I've been meaning to model a simple 3d character for a game I want to reboot, and had been waffling between doing something procedural / parametric and either doing the art or hiring an artists. Now I know what I'm doing for the rest of the day. clears schedule. Woo!