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I've done WebRTC cross-platform between iOS, Android and web browsers (in the end only Chrome...wasn't the web developer though, perhaps it was fixable) and I c
by dep_b 6y ago
I've done WebRTC cross-platform between iOS, Android and web browsers (in the end only Chrome...wasn't the web developer though, perhaps it was fixable) and I can tell you even while you're using Chrome, an OS built by the creator of Chrome and the WebRTC part of Chrome repackaged as an iOS library there were many, many caveats getting a solid connection. And the fun of iOS background modes while getting an incoming call. Of course the Google examples were all broken in their own little devious way. And there is really jack shit on WebRTC on the web, seems like everybody that figured it out just said "fuck it I'm not giving away this for free" after spending possibly months to get it working.
Though some people here seem to complain about no audio or no video...I have to say once we got it working it kept working. Sometimes the websocket we used for signalling dropped it's connection but the video call kept on trucking on some really bad WiFi!